Section: Battle for Wesnoth (6)
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wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
is a turn-based fantasy strategy game.
Defeat all enemy leaders using a well-chosen cadre of troops, taking
care to manage your resources of gold and villages. All units have
their own strengths and weaknesses; to win, deploy your forces to
their best advantage while denying your foes the chance to do the
same. As units gain experience, they acquire new abilities and
become more powerful. Play in your own language and test your skill
against a smart computer opponent, or join Wesnoth's large community
of on-line players. Create your own custom units, scenarios or
campaigns, and share them with others.
- --bpp number
sets BitsPerPixel value. Example:
- --compress infile outfile
compresses a savefile
that is in text WML format into binary WML format
- -d, --debug
shows extra debugging information and enables additional command mode
options in-game (see the website at http://www.wesnoth.org/wiki/CommandMode
for more information about command mode).
- --decompress infile outfile
decompresses a savefile
that is in binary WML format into text WML format
- -f, --fullscreen
runs the game in full screen mode.
displays the number of frames per second the game is currently running
at, in a corner of the screen.
- --gunzip infile.gz
decompresses a file which should be in gzip format and stores it
without the .gz suffix. The
will be removed.
- --gzip infile
compresses a file in gzip format, stores it as
- -h, --help
displays a summary of command line options to standard output, and exits.
- --load savegame
loads the file savegame from the standard save game directory.
sets the severity level of the log domains.
can be used to match any log domain. Available levels:
error, warning, info, debug.
By default the
level is used.
Dumps a list of all log domains and exits.
the number of frames per second the game can show, the value should be between
the 1 and 1000, the default is
runs a multiplayer game. There are additional options that can be used
as explained below.
disables caching of game data.
runs the game without sounds and music.
prints the name of the game data directory and exits.
- -r XxY, --resolution XxY
sets the screen resolution. Example:
- -t, --test
runs the game in a small test scenario.
- -v, --version
shows the version number and exits.
- -w, --windowed
runs the game in windowed mode.
runs the game without any delays for graphic benchmarking. This is automatically enabled by
runs the game without the GUI. Must appear before
to have the desired effect.
exits once the scenario is over, without displaying victory/defeat dialog which requires the user to click OK. This is also used for scriptable benchmarking.
Options for --multiplayer
The side-specific multiplayer options are marked with
has to be replaced by a side number. It usually is 1 or 2 but depends on
the number of players possible in the chosen scenario.
selects a non-standard algorithm to be used by the AI controller for
this side. Available values:
selects the controller for this side. Available values:
use this option to play in the selected era instead of the
era. The era is chosen by an id. Eras are described in the
sets additional parameters for this side. This parameter depends on the
options used with
It should only be useful for people designing their own AI. (not yet
selects a multiplayer scenario by id. The default scenario id is
selects a faction of the current era for this side. The faction is
chosen by an id. Factions are described in the data/multiplayer.cfg
sets the number of turns for the chosen scenario. The default is
- Example to test your own AI against the default AI without starting the GUI:
wesnoth --nogui --multiplayer --controller1=ai --controller2=ai --algorithm2=python_ai --parm2=python_script:py/my_own_python_ai.py
Written by David White <email@example.com>.
Edited by Nils Kneuper <firstname.lastname@example.org>, ott <email@example.com> and Soliton <firstname.lastname@example.org>.
This manual page was originally written by Cyril Bouthors <email@example.com>.
Visit the official homepage: http://www.wesnoth.org/
Copyright © 2003-2007 David White <firstname.lastname@example.org>
This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- Options for --multiplayer
- SEE ALSO
linux.jgfs.net manual pages