GLINITNAMES

Section: Misc. Reference Manual Pages (3G)
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NAME

glInitNames - initialize the name stack

 

C SPECIFICATION

void glInitNames( void )


 

DESCRIPTION

The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. glInitNames causes the name stack to be initialized to its default empty state. The name stack is always empty while the render mode is not GL_SELECT. Calls to glInitNames while the render mode is not GL_SELECT are ignored.  

ERRORS

GL_INVALID_OPERATION is generated if glInitNames is executed between the execution of glBegin and the corresponding execution of glEnd.  

ASSOCIATED GETS

glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH  

SEE ALSO

glLoadName(3G), glPushName(3G), glRenderMode(3G), glSelectBuffer(3G)


 

Index

NAME
C SPECIFICATION
DESCRIPTION
ERRORS
ASSOCIATED GETS
SEE ALSO

linux.jgfs.net manual pages