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- generate texture names
GLuint *textures )
Specifies the number of texture names to be generated.
Specifies an array in which the generated texture names are stored.
glGenTextures returns n texture names in textures.
There is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use
immediately before the call to glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality
of the texture target to which they are first bound
Texture names returned by a call to glGenTextures are not returned by
subsequent calls, unless they are first deleted with
glGenTextures is available only if the GL version is 1.1 or greater.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glGenTextures is executed
between the execution of glBegin and the corresponding
execution of glEnd.
- C SPECIFICATION
- ASSOCIATED GETS
- SEE ALSO
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